![]() ![]() You have two very buxom females who are affiliated with fertility, yet there isn't a hint of the risque to any of this. In Bloodborne the Great One's are simply implanted in human females by osmosis. ![]() Furthermore, has there ever been ANY information on the mother of Gwyn's children?Įven so, in these games, the concepts of birth and pregnancy are rampant and yet they are as far removed from normal sexual reproduction as can be. That said, people also speculate that she is the mother of the Princes in 3, but I'm not sure how, as Oceiros is far from a Flame God. Even if at one time she did reside in Heide's Tower of Flame, she was long gone there as well. She was long gone by the time Dark Souls 1 even started. She remains the biggest mystery that they refuse to tell us about. I'm thinking after watching a couple lore videos that Rosaria is at the very least a daughter of Gwynevere, simply based on the item descriptions of certain miracles and a event that takes place in Gwynevere's empty chamber. Still, content is content, and they aren't without merit, just lackluster. But they should leave the random dungeon layouts to Diablo 3.it doesn't fit with the exacting and precise nature of these games at all. Oh well, maybe things will be better when Poise is actually turned on, if ever.Īlso, the Chalice Dungeons are pretty terrible (at least thus far) until you get to the bosses, which are actually pretty good, whether they are original or old enemies in new arenas. Other than that, I will maintain that after Bloodborne you really miss that quick dash to the side when you're locked onto an enemy when you play Dark Souls 3, which sucks, because it almost seems like alot of the enemies in 3 were conceived while they still had Bloodborne in mind. Really, the game everyone thought they were getting ends after you kill the Blood-Starved beast.Īnother interesting feature is that the NPC Hunters you encounter over the course of your game are often far harder than the bosses themselves. Apparently both From and Sony were able to sell the game as a Victorian werewolf hunting Van Helsing-type thing right up until the game was released, and it must have been a absolute mind-blower to have the game morph into what it did with no prior knowledge. I almost wish I hadn't been privy to the info about the game or had a PS4 earlier. Love the idea that he was essentially a Dreamcatcher created by Willem to mask what his students had ended up doing from the waking world, and when that Blood Moon rises, it's pretty awesome. Ended up working, but bad RNG could have killed me just as easy. Once I got to the third phase, I realized I was losing the battle of attrition with my Blood Vials and with only a third of the babies down, I threw on some Bolt Paper and dove in for the kill. Eliminated Rom after about 4 or 5 tries, I was not expecting the little spiders to hit that hard or stunlock, but I am glad I've done the last 3 bosses in this game solo.
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